In 2009, we predicted that cloud gaming would eventually reshape the gaming landscape. At the time, an early Beta version of the OnLive gaming service had just been announced. OnLive uses cloud computing to allow people to play system-intensive games on Internet terminals, older PCs, and even some smartphones. We wrote: Even if OnLive doesn’t [...]
Posts Tagged ‘Onlive’
OnLive: Console Gaming Without the Console – Coming Soon to a TV Near You
Posted in book examples, hdtv, Industry News, online distribution, video game marketing, tagged cloud computing, cloud gaming, Maximum PC, Onlive on May 3, 2011 | Leave a Comment »
Crysis for the iPhone: The OnLive Solution
Posted in Industry News, Innovation, mobile games, online distribution, video games, tagged crysis, iphone, Onlive on February 19, 2010 | 1 Comment »
Gamasutra’s Simon Carless today reported on OnLive’s iPhone ambitions. He writes, As a final party trick, [OnLive President and CEO Steve Perlman] showed Crytek’s notoriously-demanding Crysis running on an iPhone version of the client. Like other OnLive games, it was actually a full high-definition version of the game running on the cloud, but resized to [...]
OnLive and the Future of Cloud Gaming
Posted in Industry News, Innovation, tagged cloud computing, internet, online gaming, Onlive, playstation network, xbox live on October 28, 2009 | 1 Comment »
In a recent Fast Company article titled Game On, Kevin Maney says “Good-bye” to gaming consoles. OnLive is a new service founded by Steve Perlman that uses cloud computing to offer anywhere, anytime gaming. After seven years of development, OnLive promises to deliver the computationally complex game titles to any computer that has a broadband [...]

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