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Posts Tagged ‘nintendo’

Today the Wall Street Journal reported that Nintendo’s fiscal year loss for 2011 was three times greater than the company projected, coming in at $836 million.  For those who have been following this blog, Nintendo’s rapid fall from grace should come as no surprise. Back in 2009, at a time when Nintendo could do no [...]

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Yesterday, Nintendo posted disappointing earnings that sent the Nikkei into a tailspin, despite an announcement that it would reveal a new HD home gaming console at the upcoming E3 conference in Los Angeles. According to the New York Times Video game industry analysts said they don’t expect Microsoft and Sony, makers of the Xbox 360 [...]

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As Nintendo continues to lose market share to Microsoft and Sony, we highlight some of the predictable causes of the company’s latest decline. When I was writing the manuscript for Innovation and Marketing in the Video Game Industry in early 2009, I observed that “Nintendo could quickly lose its standing as an innovator” if it [...]

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The impact of dynamic pricing on current console sales can be observed in the latest reported figures for major console and software sales. The data is consistent with well-established technology adoption patterns. In Pricing in the Video Game Console Market, Liu (2010) observes that Sony used a policy of “price skimming” when it launched the [...]

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Nintendo demonstrated its continued dominance in the handheld gaming market with the announcement of the 3DS at the 2010 Electronic Entertainment Expo (E3) this past week. The 3DS represents a true platform renewal for Nintendo, one that should allow it to extend the DS product life cycle well into the future. Although the 3DS is [...]

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The last few years have been a challenge for Electronic Arts. According to EA, a big part of the problem is revenue lost from used game sales. Now, EA is trying to recapture that lost revenue through an effort known as “Project Ten Dollar.”

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Stereoscopic (3-D) imaging has long been touted as the future of visual entertainment. In the 1950s, 3-D films became all the rage. In the 1990s, Nintendo developed a stereoscopic game console known as the Virtual Boy. The problem was that developers focused too much on demonstrating stereoscopic technology with gimmicks (like objects that appear to [...]

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The Wii: Nintendo’s Video Game Revolution by David Wesley and Gloria Barczak was recently recognized as one of the top business cases in 2009 by Ivey Publishing. The case is written from the viewpoint of George Harrison, Senior Vice President of Marketing for Nintendo of America, who is faced with severe product shortages after Wii [...]

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In a previous post titled, Too Much of a Good Thing: Explaining the decline of Guitar Hero and Rock Band, I wrote about how the “Guitar Hero Bubble” would inevitably result in a decline in instrument simulation games. Some readers took exception to this comment. Nintendo fell into the same trap in the early 1990s [...]

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Most technology products focus on product features. Nintendo commercials took a different approach by focusing on users. In one television spot, titled “Wii for all,” two Japanese Nintendo representatives dressed in black suits arrived at American homes. After bowing to their hosts, they announced, “Wii would like to play” (Innovation and Marketing in the Video [...]

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