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Posts Tagged ‘cloud computing’

In 2009, we predicted that cloud gaming would eventually reshape the gaming landscape. At the time, an early Beta version of the OnLive gaming service had just been announced. OnLive uses cloud computing to allow people to play system-intensive games on Internet terminals, older PCs, and even some smartphones. We wrote: Even if OnLive doesn’t [...]

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In a recent Fast Company article titled Game On, Kevin Maney says “Good-bye” to gaming consoles. OnLive is a new service founded by Steve Perlman that uses cloud computing to offer anywhere, anytime gaming. After seven years of development, OnLive promises to deliver the computationally complex game titles to any computer that has a broadband [...]

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