Feeds:
Posts
Comments

Archive for the ‘video game marketing’ Category

In 2009, we predicted that cloud gaming would eventually reshape the gaming landscape. At the time, an early Beta version of the OnLive gaming service had just been announced. OnLive uses cloud computing to allow people to play system-intensive games on Internet terminals, older PCs, and even some smartphones. We wrote: Even if OnLive doesn’t [...]

Read Full Post »

When Dance Central debuts tomorrow, it could provide the type of innovation the music sub-genre has been seeking since the release of Rock Band. Dancing games were first popularized by Dance Dance Revolution in the late 1990s. However, the limitations of the dance mat prevented earlier dance games from attracting a wider audience of non-gamers. [...]

Read Full Post »

Until recently, Amazon UK was the only site that allowed readers to search the full text of “Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap.” We are pleased to inform readers that the title is now available for preview on Google Books. Google Books offers several advantages over Amazon’s “Look Inside” [...]

Read Full Post »

Long before Guitar Hero, Harmonix founder and lead developer Alex Rigopulos had a vision — to bring the joy of music making to the masses. In the late 1990s, he and co-founder Eran Egozy were studying music education at the MIT Media Lab, when they discovered something that would eventually lead to one of the [...]

Read Full Post »

Search and preview any page of “Innovation and Marketing in the Video Game Industry” with Amazon’s “Search Inside” feature.

Read Full Post »

The impact of dynamic pricing on current console sales can be observed in the latest reported figures for major console and software sales. The data is consistent with well-established technology adoption patterns. In Pricing in the Video Game Console Market, Liu (2010) observes that Sony used a policy of “price skimming” when it launched the [...]

Read Full Post »

In a recent feature article on Gamasutra, columnist Paul Hyman describes how Zynga and several other Facebook developers “are rethinking their platform strategies in order to capture additional eyeballs.” Hyman points out that “since its peak of 85 million users in March 2009, FarmVille has shed more than 18 million of them.” He argues that [...]

Read Full Post »

In its monthly tracking of video game hardware and software sales, NPD Group reported major gains for the Xbox 360 in July. Microsoft’s flagship gaming console sold 443,500 units in July, compared to only 253,900 for the Nintendo Wii. This is part of an ongoing trend that we identified last year in the book and, [...]

Read Full Post »

In Chapter 5 of the book, we discussed the roll of Jailbreak software in stimulating game development for mobile phones (p.97). At the time of publication, there was some uncertainty about the legality of Jailbreak software, prompting Apple to pursue legal action against the best known developer of Jailbreak software, the iPhone Dev Team. However, [...]

Read Full Post »

In the September issue of PC Gamer magazine, Martin Davies presents an enlightening history of Runic Games, developer of the popular PC Game Torchlight. The article begins with a short history of Runic’s previous incarnation as Flagship Studios, the ill-fated developer of Hellgate London. Hellgate was supposed to be “AAA breakout monster hit,” but it [...]

Read Full Post »

Older Posts »

Follow

Get every new post delivered to your Inbox.