In 2009, we predicted that cloud gaming would eventually reshape the gaming landscape. At the time, an early Beta version of the OnLive gaming service had just been announced. OnLive uses cloud computing to allow people to play system-intensive games on Internet terminals, older PCs, and even some smartphones. We wrote: Even if OnLive doesn’t [...]
Archive for the ‘online distribution’ Category
OnLive: Console Gaming Without the Console – Coming Soon to a TV Near You
Posted in book examples, hdtv, Industry News, online distribution, video game marketing, tagged cloud computing, cloud gaming, Maximum PC, Onlive on May 3, 2011 | Leave a Comment »
Crysis for the iPhone: The OnLive Solution
Posted in Industry News, Innovation, mobile games, online distribution, video games, tagged crysis, iphone, Onlive on February 19, 2010 | 1 Comment »
Gamasutra’s Simon Carless today reported on OnLive’s iPhone ambitions. He writes, As a final party trick, [OnLive President and CEO Steve Perlman] showed Crytek’s notoriously-demanding Crysis running on an iPhone version of the client. Like other OnLive games, it was actually a full high-definition version of the game running on the cloud, but resized to [...]
An Indie Developer’s “Biggest Mistake”
Posted in film, indie games, Innovation, little big planet, Marketing, media molecule, online distribution, sony, user generated content, video games, tagged distribution, independent film, pc gamer, red orchestra, steam on February 4, 2010 | Leave a Comment »
The 2009 Holiday Issue of PC Gamer magazine features an article by indie developer and Tripwire President John Gibson entitled “From Rags to Retail.” Gibson recounts the many trials associated with starting a new game development studio. “We had sacrificed every second of spare time for almost two years” to create Red Orchestra, recalled Gibson. [...]

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