About: David Wesley
- Full Name
- Website
- http://performancetrap.org
- Details
Posts by David Wesley:
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March 2, 2010 LittleBigPlanet, ModNation Racers, and Sony’s “Play, Create, Share” Initiative
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February 25, 2010 Complexity: The Classic Performance Trap
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February 19, 2010 Crysis for the iPhone: The OnLive Solution
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February 16, 2010 How Nintendo Used Societal Marketing to Appeal to Non-Gamers
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February 8, 2010 The Role of Scarcity in Video Game Marketing
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February 4, 2010 An Indie Developer’s “Biggest Mistake”
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February 3, 2010 Disrupting the Disruptor: Sony and Microsoft Respond to the Wii Remote
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February 1, 2010 Indie Developers Are Leading the Way in Video Game Innovation
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January 29, 2010 Nintendo Case Study Among the Top Marketing Cases in 2009
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January 28, 2010 The $2 million PlayStation 3 Supercomputer
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About the Authors
David Wesley is manager of Northeastern University's case research program. His award-winning cases are among the best selling titles at Harvard Business School Publishing and Ivey Publishing.
Prof. Gloria Barczak is recognized as one of the world's leading innovation management scholars. She is also a member of the Editorial Board of the Journal of Product Innovation Management, IEEE Transactions on Engineering Management, and Creativity and Innovation Management.Readers’ Corner
We are in the process of creating a special section for readers of the print and ebook editions of the book. It will include a list of articles, multimedia resources, and more. For more information, please visit the book resources page.
About the book
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
A new book by David Wesley and Gloria Barczak, both members of Northeastern University's Institute for Global Innovation Management in Boston, considers why companies with the most advanced products are often less successful than their competitors.
The purpose of this site is to provide updates on new developments as they relate to the concepts discussed in the book. The authors also plan to provide links to multimedia examples, such as videos, photos, and other content that could not be included in the book.
The book is currently in the production stage with a projected publication date of May 2010.
* Imprint: Gower
* Published: June 2010
* Format: 244 x 172 mm
* Extent: 278 pages
* Binding: Hardback
* ISBN: 978-0-566-09167-4
* Price : $124.95-
Popular Posts
- The $2 million PlayStation 3 Supercomputer
- Too Much of a Good Thing: Explaining the decline of Guitar Hero and Rock Band
- How Nintendo Used Societal Marketing to Appeal to Non-Gamers
- Disrupting the Disruptor: Sony and Microsoft Respond to the Wii Remote
- Adidas Mobile Marketing Case on the Ivey Best-seller List
